Author: Sam (Founder of Static Studios)
Static Prison is finally here.
This is a brand new take on Prison built around fast progression, powerful custom enchantments, satisfying mine-clearing abilities, and short, competitive seasons. Whether you want to grind your way up the ranks, min-max your pickaxe, chase seasonal leaderboards, or just blow up half the mine with consumables, Static Prison was designed to make mining feel as fun as possible from the very start.
Prison has always been one of the most important gamemodes in Static Studios history, so bringing it back properly has been a long time coming. Static Prison Season 1.0 keeps the core progression that makes Prison fun, while adding a lot of custom systems that give the gamemode more depth and much more room to grow over time.
Feel free to skip this section.
Static Studios, formerly known as Static Network, started back in 2019 creating Minecraft Bedrock Edition realms with server-style gamemodes for the console community. One of those gamemodes was Prisons, and it quickly became one of our favorites.
In 2021, we launched an early Java Edition version of Static Prisons. It was a smaller project, but it played an important role in helping me improve as a developer and better understand how to build larger systems. That version of Prison eventually came to an end in 2022, but the idea of bringing it back never really went away.
Now, after everything we learned while building newer projects, Static Prison is back with a much stronger foundation. Season 1.0 is only the beginning, and because of the nature of the gamemode, we plan to keep Prison on a quicker update cycle with shorter seasons—generally around 1 to 2 months per season.
This section covers the main features of Static Prison.
Static Prison is built around constant progression. Mine blocks, sell what you earn, level up your pickaxe, unlock stronger enchantments, rank up, prestige, and repeat.
From early-game mining to late-game private mines, the goal is to always give you something meaningful to work toward.
Your pickaxe is the center of Prison, and we have completely built progression around custom enchantments.
There are 16 enchantments in Season 1.0, ranging from simple stat boosts to massive proc-based abilities that can wipe out huge sections of the mine.
Some highlights include:
As you progress, mining transforms from breaking single blocks into chaining massive effects together.
Static Prison introduces powerful consumables designed to completely change how you clear mines.
All of these come in multiple tiers, scaling in power as you progress.
Backpacks are a core progression system.
There are 10 tiers, each with increasing maximum capacity. You upgrade your backpack’s capacity over time, and once maxed, you can upgrade to the next tier using money and tokens.
This creates a steady progression path instead of simply buying larger storage outright.
Pets bring a unique twist to Prison gameplay.
Season 1.0 includes three pets:
Pets also provide passive boosts such as increased tokens, sell value, enchantment proc rate, or pickaxe XP. You can upgrade pets and eventually unlock multiple upgrade slots.
Milestones reward long-term progression across multiple categories:
Each milestone level gives rewards, ensuring consistent progress.
Prestiging is a major part of long-term progression.
At Prestige 3, you unlock your own private mine. These start small but can be upgraded in both size and block quality.
At higher levels, private mines outperform public mines and become a key part of late-game progression.
Server-wide events activate every few hours and last between 3–10 minutes.
Events include:
These events add short bursts of competition and reward active players.
A 16-level tutorial guides players through the entire gamemode.
You will learn everything from mining and selling to enchanting, using consumables, upgrading backpacks, managing pets, claiming milestones, and prestiging.
Compete across multiple leaderboards:
You can also view player profiles directly from the leaderboard.
The top players at the end of the season will receive rewards.
The top 5 players by prestige at the end of the season will receive rewards.
Player #1
Player #2
Player #3
Player #4
Player #5

Entry-level rank with basic perks, early mine access, and small boosts to help you get started.

Unlocks additional mines, better rewards, and improved sell/token boosts.

Mid-tier rank with stronger boosts, more storage, and expanded auction capabilities.

High-tier rank with powerful boosts, more rewards, and access to advanced mines.

Top-tier rank with maximum perks, best reward packages, and the strongest boosts available.
Static Prison also includes supporting systems like the auction house, crates, rank mines, player profiles, and more.
There is always something to work toward, whether it is upgrading your pickaxe, climbing leaderboards, or preparing for the next prestige.
Static Prison is designed for faster-paced seasons.
We plan to run seasons lasting 1 to 2 months, allowing for frequent resets, new content, and a consistently competitive environment.
Static Prison Season 1.0 is all about satisfying progression.
You start small, but quickly scale into powerful enchantments, massive mine-clearing abilities, upgraded pets, and competitive leaderboard pushes.
This is only the beginning, and we are excited to continue building on it.
See you in the mines. ⛏️